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BridStone Design Doc.

In this 45 Pg. Document I detail my visions for everything from combat and travel to the vehicles and powers of each char. Also, an
event script detailing all the different environments and bosses that will be encountered during the main game. Ultimate weapons, 112 sidequests, and a table of contents.
 (Lucky you)


*Resume*

Webster's - n: a short account of one's career
and qualifications.
(Self-Explanatory)


BridStone Dialogue Sample

A short sample of my dialogue writing skills.
While the team is traveling Brid catches up to Skylar to
find out more about his new mysterious ally,
(That's not the sample, it's in the link)


Game Features Full List

I had a lot more ideas that I couldn't fit on the previous page so here is the full list of Game Features continued from the earlier page.
 

Can you handle the sheer
awesomeness of the full list?
)


Stories Top 12

It could have been the 3 pg. version.
(dodged a bullet huh?)

Spoiler! some better than others...

 Also candy tastes good.


How to make a Great NES Game?
 

New ideas by me, and some of my favorite things done by classic NES games that were cool and ahead of their time,
 
(Poorly translated English was comedy gold!)


          Fallout 3 Notes Full List

   A lot more ideas, suggestions and questions 
                  about Fallout 3 such as:

  1.Why does ammo weigh nothing, especially 
      the missiles?
  2.Why can't I interrupt reloading to heal?
  3.Why don't some weak enemies realize how
      powerful I am and run away?

 


Good Game Advice

Things to avoid and words of advice from years of reading Game Informer and some EGM. Inspirational, funny, and scary quotes about games, and the industry that stood out to me.